Weapon Rarity: The rarity of melee weapons, ranging from Abundant to Rare. Bleeding will steadily decrease an enemy's HP after a hit. Maximum effects of Fracture includes 80% Reduced Melee Damage, and 200% Lower Firearm Accuracy. Wounding Level: The tier of Fracture or Bleeding that enemies get when being hit by a melee weapon, ranging from 125% to 200%.Your fists have the lowest range out of the melee weapons, possibly being lower than 150%. Longer ranged melees can help you take out melee scavengers with reduced risk of being hit, as long as you keep your distance. Effective Range: The range of melee weapon, ranging from 150% to 200% (on normal melees).There are some special cases where the speed of a heavy swing cannot be affected, such as the Executioner's (Sword) heavy attack. Swing speed can also be supercharged with the S44 stim's buff, making you swing melees as fast as possible.
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